This is a brilliant yet simple feat. In a game where there are metric craploads of situational modifiers that a player and DM need to keep track of – these kinds of feats are worth their weight in gold. Presumably ignoring pre-requisites like normal monk bonus feats! While iron will has feats which build off of it, it only adds +2. | The Modern Path SRD Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn. Character Sheets These simple feats merely give a +2 bonus to either Fortitude, Reflex or Will saving throws. You are skilled at riding mounts, usually a horse, but possibly something more exotic, like a Griffon or Pegasus. Of course, I’m not suggesting a character would want all of the above feats, but hopefully I’ve shown that there is a place in the game for boring, but brilliant, feats! I will use the color coding scheme which has become common among Pathfinder build handbooks. Fleet (which you can take multiple times) gives you the ability to move further than normal, which gives you extra manoe… Why is this good? This site uses Akismet to reduce spam. Pathfinder: Choose the Best Feats Game Rules. I may regret it but I just dropped Improved Initiative and Point Blank Shot to take Dodge and Mobility. These abilities are represented as feats. I created a 1st level fighter who took Toughness because he had grown up in the mountains with his family and had become hardy as a result of his upbringing. Some abilities are not tied to your race, class, or skill-things like particularly quick reflexes that allow you to react to danger more swiftly, the ability to craft magic items, the training to deliver powerful strikes with melee weapons, or the knack for deflecting arrows fired at you. Prerequisites: Ride 9 ranks, Mounted Combat. Such a feat gives you enhanced mobility, so you’ll probably want it. By 13th level, the new Optibuild Ranger has more feats and is +5 attack and damage per arrow over Hannibal without prep-time. Feats Some abilities are not tied to your race, class, or skill—things like particularly quick reflexes that allow you to react to danger more swiftly, the ability to craft magic items, the training to deliver powerful strikes with melee weapons, or the knack for deflecting arrows fired at you. Create Soul Gem: Trap and use part of of a creatures soul. 1. | d20HeroSRD I'm going human/half-elf and taking strength as my key stat. N Medium Animal. It means you can strike first, move out of harm’s way, shout a warning to your friends, cast a spell quickly and, most importantly, you are flat-footed for less time than normal. These feats have been approved for play in Living Pathfinder: General Feats. As with any choice in the game, it’s up to the player to find an in-character reason for having these feats. The feats below all have three important characteristics: So, without further ado, here are the feats: Fleet increases your base speed by 5 feet (if you are wearing light or no armour). That’s epic. | 13th Age SRD Prerequisites: Animal companion or familiar class ability. That’s obvious and human nature. The riding drake breathes a 30-foot cone of fire, dealing 1d6 fire damage for every 2 levels the drake has to all creatures in the area (basic Reflex save). Downloads You gain a +1 circumstance bonus to Nature checks to use Command an Animal on a goblin dog or wolf mount. In Pathfinder, feats come in all shapes and sizes. Feat Name: The feat's name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.. A free System Reference Document site for the Pathfinder Roleplaying Game based on the Open Game Content d20 rules system. 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